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121. l4 missions - how not to get cargo offers. - in Missions & Complexes [original thread]
I find the best way to avoid lvl 4 hauling missions is.... to do lvl 4 missions. My lvl 4 admin agent has given me the grand total of 1 non-kill mission so far, and that was a shuttle haul. Open market, buy shuttles, done. I think my bessy is st...
- by Toran Mehtar - at 2005.02.25 10:32:00
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122. Ship Orentiation. Is my up your down? - in EVE General Discussion [original thread]
I can live with my ship having a definite up, but I wish they would fix it so that I didn't decelerate at different rates depending on which way I'm facing. Anybody who wants to test this should trying mwding horizontally towards a can in a bs an...
- by Toran Mehtar - at 2005.02.24 16:45:00
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123. Ships that EVE forgot? - in EVE General Discussion [original thread]
Most obsolete ship is the auguror, all the other contenders are just bad. Auguror is useless, with no reason to fly it ever.
- by Toran Mehtar - at 2005.02.24 15:11:00
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124. Division and Mission Types - in Missions & Complexes [original thread]
1. Corp as well as division can affect mission type balance. I found that my Transstellar security agent gave me more courier missions than an Amarr Navy security agent, for example. 2. These numbers seem to be useless once you get to lvl 4. My l...
- by Toran Mehtar - at 2005.02.24 14:48:00
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125. Mega Pulse Damage - in Ships and Modules [original thread]
I'd recommend getting some better heatsinks, and trying different crystals. Heat sink IIs would be best, however I think there are some cheap skadis on sale in Kador ( ) if you don't have the cash/skills for tech II. I find UV crystals work nicely...
- by Toran Mehtar - at 2005.02.24 13:12:00
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126. Mega Pulse Damage - in Ships and Modules [original thread]
Without talking about skills, there are two main things to consider. 1. Heat sinks. If you hear of big hitting megapulses, then there are probably a few heatsinks in the lows. Personally I always try to fit at least one heatsink if possible. 2. ...
- by Toran Mehtar - at 2005.02.24 12:56:00
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127. Cap Recharger II BPO - Auction - in Sell Orders [original thread]
Yay; find a rich person and give them a way to get even richer. It's a shame to see this up for auction. Why not run a lottery instead, 1 mil a ticket. If an impoc is a good enough prize....
- by Toran Mehtar - at 2005.02.23 16:38:00
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128. Why EVE isn't really a space game - in EVE General Discussion [original thread]
I played Elite/Elite 2, and it's pretty obvious that it inspired Eve in many ways. I'll freely admit that it was my love of Elite 2 that made me start playing Eve. I have to say, however, that above all else, the one thing I am glad they did not b...
- by Toran Mehtar - at 2005.02.23 15:10:00
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129. Time to roll back the market nerf? - in EVE General Discussion [original thread]
Kador market isn't dead, just streamlined. I sell a lot of items in Kador, and my biggest problem is that they sell too fast. I'm only a part time trader, so don't get round to topping up my sell orders that often. I'll admit that there are items...
- by Toran Mehtar - at 2005.02.22 17:05:00
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130. Important Mission rate - reset when changing agent ? - in Missions & Complexes [original thread]
There is a separate counter for each agent. So if you do 10 missions for one agent then go work for another, you will still need to do ~15 missions for the second agent, On the positive side, if you went back to the first agent, you would only ne...
- by Toran Mehtar - at 2005.02.22 16:42:00
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131. Is there any reason why R.A.M. and R.Db thingies are 100m3? - in Missions & Complexes [original thread]
CCP decided to make tech II production worthwhile and profitable, and as such used it to promote manufacturing as a valid profession. To make things more interesting, and not too easy, they countered the inherent profitability of tech II producti...
- by Toran Mehtar - at 2005.02.21 11:11:00
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132. The Three Types of Fighter - in Crime and Punishment [original thread]
I'd say I'm a 1.6. I would be a 1.4, but I never buy insurance
- by Toran Mehtar - at 2005.02.18 15:04:00
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133. Web nerf??! - in Ships and Modules [original thread]
Originally by: DrunkenOne how about ccp fixes the KNOWN problems that everyone is complaining about instead of making up and fixing "problems" that NO ONE was complaining about? I guess everyone just got bored of asking for EW changes, ...
- by Toran Mehtar - at 2005.02.17 16:50:00
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134. corvetts - in Ships and Modules [original thread]
How about we just fix cruisers so that they aren't simply target practice for battleships ?
- by Toran Mehtar - at 2005.02.17 16:46:00
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135. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: Lallante Sort out all the "dual" weapons, BECAUSE NOONE USES THEM Assuming you mean Dual Heavy Pulse + Beam, nobody uses them not because they're crap, but because it's way too easy to fit a full rack of mega pulses witho...
- by Toran Mehtar - at 2005.02.17 16:42:00
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136. Web nerf??! - in Ships and Modules [original thread]
Somebody help me decode the stickies: Are we getting faction specific webs, or is that just for scramblers ?
- by Toran Mehtar - at 2005.02.17 11:56:00
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137. MegaPulse modification Proposal - in Ships and Modules [original thread]
Originally by: CCP Hammer An example would be the 8km range increase of the mega pulse is actually a 2km increase on the medium pulse. Yeah, and 4km to the heavy pulse Ah well, it's about time my beams got to come out and play anyway...
- by Toran Mehtar - at 2005.02.17 11:53:00
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138. doh..what's that?? - in Ships and Modules [original thread]
Is that not what large armour rep powergrid used to be before the major changes a while back ? Considering that named tech II was abandoned even before then, I assume this is simply a case of out of date information. Actually, considering that th...
- by Toran Mehtar - at 2005.02.17 11:07:00
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139. I feel for the Frig/ceptor pilots CCP strikes again - in Ships and Modules [original thread]
Originally by: mahhy Also, regardless of the number of threads about MP's has anyone actually seen anyone from CCP say "we're gunna look at / nerf MP's"?? Oveur stated in a thread over in general discussion that Hammer was 'looking at p...
- by Toran Mehtar - at 2005.02.17 11:01:00
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140. MegaPulse modification Proposal - in Ships and Modules [original thread]
Sorry, but there is a fatal flaw in your argument. The single fact that shows how mega pulses are too good is that they are used in preference to mega beams: Your suggestion would have us nerf both. Yes mega pulses do a lot of damage, but the da...
- by Toran Mehtar - at 2005.02.17 10:56:00
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